How to Upload Mods to Blade and Sorcery
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- Posts 321
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- Bugs 23
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About this mod
Adds realistic physically simulated blood from wounds, similar to the haemorrhage event in Overgrowth.
- Permissions and credits
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Credits and distribution permission
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This author has non provided any additional notes regarding file permissions
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This writer has non credited anyone else in this file
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This mod is opted-in to receive Donation Points
- Mirrors
- Changelogs
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Version 0.5.2
- Fixed issues in last patch that made blunt hits no longer bleed.
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Version 0.five.1
- Increased delay of oral fissure and nose bleeds from body stabs.
- Fixed claret drops sometimes spawning in the air.
- Improved mistake handling.
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Version 0.5.0
- Major functioning improvements.
- Moved configuration from Level_Master.json file to a defended config.yaml file.
- Whatsoever difficult enough hit to the head volition now cause nosebleeds.
- Overall reduced size of claret streams.
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Version 0.4.1
- Stock-still bug in concluding version that caused graphic symbol expressions to stop working.
- Fixed blood sometimes appearing on newly spawned characters.
- Reduced the surface friction for blood closer to what it was before and added a multiplier config variable.
- Made slash wounds more likely to bleed.
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Version 0.4.0
- Significantly improved operation. If you stopped using the mod because of functioning issues, try this version.
- Added visible blood dripping off of characters and splashing onto the environment.
- Added mouth and nose bleeding after stabbing torso.
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Version 0.3.1
- Fixed mirror glitching out while blood is actively flowing
- Reduced the default maximum active claret drips from 12 to viii
- Increased blood flow from head wounds more than
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Version 0.iii.0
- Added nosebleeds. Punches, edgeless weapons and difficult plenty collision to the nose will cause it to bleed profusely.
- Increased elapsing and claret menstruum from wounds on neck and head.
- Added slight randomness to the path the blood travels.
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Version 0.2.0
- Major performance improvement
- Increased max active blood drips from six to 12, cheers to the performance improvement
- Overall increased blood menstruum and duration
- Added configurable multipliers for blood corporeality, duration and width of streaks
- Added claret dripping off surfaces and hitting other surfaces
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Version 0.1.0
- Added bleeding from get out wounds
- Added bleeding from difficult blunt impacts
- Improved haemorrhage out of slashes
- Increased default max active blood drops from v to 6
- Added config pick to change the max agile claret drops in the Level_Master.json
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Version 0.0.1
- Initial version.
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Adds realistic physically false blood from wounds, similar to the bleeding effect in Overgrowth.
In that location are no known conflicts with other mods (except outdated mods) and considering of how it'due south implemented, I don't wait whatever conflicts in the future. Features include:
- Wounds bleed realistically,
- Blood drops drip off and can land on other characters and the surround,
- Noses bleed when hit with enough force,
- Claret comes out of the mouth and nose when the torso is stabbed
There are a couple of variables you can configure in the config.yaml file:
- BleedingFromWoundsEnabled: Whether wounds should bleed,
- NoseBleedsEnabled: Whether the nosebleed characteristic is enabled,
- MouthBleedsEnabled: Whether characters should bleed from the mouth when stabbed in the torso,
- MaxActiveBloodDrips: The maximum number of active/flowing claret drops at one time (lower = better performance),
- BloodAmountMultiplier: Modifies the corporeality of blood drips that spawn out of wounds,
- BleedDurationMultiplier: Modifies how long wounds bleed,
- BloodStreakWidthMultiplier: Modifies the width of the blood streaks/trails,
- BloodSurfaceFrictionMultiplier: Modifies the amount of friction the blood moves against on surfaces (lower = faster flowing blood)
This mod is open up source:
https://github.com/xyonico/RealisticBleeding
Source: https://www.nexusmods.com/bladeandsorcery/mods/4375
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